I flip-flop on growth strategies. I always liked video games that strategic and about building up things. Like Civilization or Pokemon. But I always waver on if I should build a balanced roster, or if I should drive it all into one category to be best of.
My natural inclination is to balance it out. Smooth out the stats. If I had a D&D character with ability levels, it feels nice to have it all even (and high, of course.)
But in the same vein, I know that a Barbarian class really shouldn’t be messing with stats that don’t boost strength. Or taking away magical power from a wizard to feed into strength. So then I want to stat-max, and optimize for the role at-hand.
Which brings me to my own life. I can’t seem to be at ease with either strategy.
Sometimes I think, “Well, I’m an UX designer, I should hone that.” So I’ll buy books, read articles, look for conferences, etc.
But ever creeping and slowly, I’ll buy a podcasting microphone, or try out some new CSS on CodePen. And then start illustrating on my iPad.
And nice people will rebut with “But T-shaped people are good!” You should have a wide range of skills with one deep one.
However, no one ever really specifies how tall or wide your T should be.
Anyhoos, where I am at right now is I’m looking at a two-pronged specialty. A pi-shaped person as you will with UX and coding. But what I see as particularly saggy is business and sales.
I think it’s a third heat that could really open up options for me. But it’s always been my weakest skill set. And it bristles my sensibilities that I’ve avoided it forever.
The idea of “selling someone something” never felt right. Not that it’s wrong, so it’s all me.
That said, I took the first step, and got a book on negotiation. I figure even if I never do get into the business side, there can’t be any downsides in improving my ability to communicate the things I need to quantity that I think I’m worth. So here we go.